The graphics are fantastic and the cities are incredibly detailed. Rockstar has put a premium on keeping you in control, keeping the thrill-factor high, and giving you a heart stopping sense of speed. This isn't a simulation, it's an arcade-style racer-but the physics system is internally consistent so it feels more "realistic" than it actually is. It's a clever way of giving you a warm up, keeping you immersed in the game, and best of all, teaching you the layout of each city. Once you track and chase him down, you flash your high beams and then you can race him. Instead you get a map and have to follow a red dot. You don't just challenge someone to a race or sign up for an event and show up. Much of the game consists of cruising around three large and well rendered cities: Paris, Tokyo, and Los Angeles. The award of new controls later in the game show how you're a novice driver at the start but by the end you're a pro who can land on all four wheels after a jump, expertly control a power slide turn, and much, much more.
He teaches you how to go about the business of the game: earning new gear such as Nitrous Oxide, new cars, and even new controls. He acts as tutor, teaching you how to control your beater car and how to use power-ups, as well as offering overall moral support. The game begins with you in the charge of a slob named Moses. New in Midnight Club II are the police and the ability to drive a motorcycle.
Like that game it pits you against street toughs in non-linear street races, all for bragging rights and access to better and more sophisticated rides. Midnight Club II builds on the illegal street racing fun found in the PS2 launch title Midnight Club.